CRWBY: Behind the Episode
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Nov 1, 2018
Exploring CRWBY's use of crowd animation, software and lighting during the transition from Volume 5 to 6, and it's constant quest to improve the aesthetic and storytelling of the show.
Nov 8, 2018
From Concept to Animation and Visual FX, it takes a team to unleash the power of a magical genie.
Nov 15, 2018
Dragons, Gods, and rigs - Rigging and the art of animating Gods and monsters.
Nov 22, 2018
Animating and Storytelling from the villain's perspective.
Nov 29, 2018
Storytelling through intricate fight animation and choreography.
Dec 6, 2018
Team RWBY fights CRWBY's newest Grimm creation.
Dec 13, 2018
T-shirts, toys, games, & more! Exploring the process behind RWBY merchandise and how it expands the world of RWBY.
Dec 20, 2018
CRWBY's art team builds their most ambitious city yet - a hybrid of Atlas and Mistral.
Jan 3, 2019
The animation team breaks down how they use motion capture performances to bring a scene to life.
Jan 10, 2019
The CRWBY tech team describes how they build and maintain the tools that allow our lighting and comp artists to create the final image.
Jan 17, 2019
CRWBY's storyboard and camera artists visualize the script through thumbnails, storyboards, and staging maps to bring the director's vision to life.
Jan 24, 2019
CRWBY's Audio team takes us through what it's like to use foley, sound design, and mix to add the texture that makes a fight larger than life.
Jan 31, 2019
How Producers and Directors help their teams succeed, and foster an environment of creativity, where RWBY comes first!
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