How Subnautica Succeeded Without Weapons

Ars Technica - War Stories

S01E16
June 5, 2019 19 min

Overview

Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototypes for Subnautica, and describes why they decided to create a game with primarily non-violent gameplay.

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